Tokyo, Sept. 25, 2025 — Capcom and Tencent’s TiMi Studio Group pulled the wraps off Monster Hunter: Outlanders— known regionally as “Monster Hunter: Traveler” — with the game’s first public, hands-on demo at Tokyo Game Show 2025 (Sept. 25–28, Makuhari Messe). The mobile spinoff extends the blockbuster hunting franchise to iOS and Android with streamlined action and new systems aimed at welcoming first-time hunters without losing the series’ identity.
Capcom officially authorizes Outlanders/Traveler and co-develops with TiMi, building on a partnership announced in 2022 to bring a “fully featured” Monster Hunter experience to smartphones. Recent previews and announcements describe the project as an open-world, co-op hunting RPG with live-service and social layers.
What’s Playable at TGS
Level Infinite (Tencent’s global label) confirmed that TGS 2025 hosts Outlanders' first public playable demo, allowing the international audience to try hunts beyond prior, region-limited tests. The show itself runs Sept. 25–28.
Hands-on impressions highlight a mobile-first control scheme that maps classic light/heavy/special attacks to skills and an ultimate, reducing friction for newcomers while preserving depth via weapon-specific combo routes. A conspicuous lock-on and auto-facing option lowers execution barriers when targeting weak points or farming tails and horns — quality-of-life upgrades longtime fans have requested for phone play. (Regional branding, assets, and copy refer to the project as “Traveler/旅人,” while global English materials use Outlanders.) Monster Hunter Outlanders
The “Adventurer” Angle: Hero Roster Meets Weapon Mastery
A signature addition is the Adventurer system: alongside your customizable protagonist, original hero-style characters join hunts with fixed weapon specialties and unique skills, introducing clearer team roles such as Assault/Breaker/Support for four-player co-op. This structure aims to tighten coordination compared with older MH multiplayer, where parties often felt like “four soloists.” Media briefings and regional sites also point to new companion types beyond Palicoes to further broaden tactical options. Monster Hunter Outlanders
Co-Op Skills and Streamlined Hunts
Outlanders introduces Co-Op Skills — a shared party meter any teammate can trigger to pressure specific monster parts; squadmates can chain their activations within a window to topple monsters and amplify damage, rewarding timing and table-talk. Elsewhere, traversal gets faster with buildable ziplines/launchpads and gliding assistance, trimming the downtime between tracks and clashes — a smart fit for mobile sessions. (These systems have been referenced in recent previews, and the official copy describes a broader, open-world loop for mobile devices.)

Why This Matters for the Franchise
Monster Hunter: World introduced millions to the series; Capcom has since continued tuning approachability in later titles. Outlanders/Traveler pushes that mission onto smartphones, promising “a robust hunting experience” adapted for touch screens and social play, while preserving the franchise’s ecology, weapon identity, and part-break strategy. It’s positioned as an on-the-go entry point — potentially “a first Monster Hunter for younger players” — without collapsing into generic action-RPG design.
Name, Platforms, and What’s Next
Globally, expect the Outlanders title; in Chinese-language markets, you’ll commonly see “旅人/Traveler.” The game targets iOS and Android, with further tests planned before launch. TGS’s demo suggests broader public playtests are imminent, though no release date is set.
Pull-Quote for Social
“Capcom & TiMi’s Monster Hunter: Outlanders opens hunts to everyone at TGS 2025 — streamlined skills, hero-style Adventurers, and true four-player co-op on mobile.”
+ There are no comments
Add yours