Japan's three legendary game producers talk about game difficulty. Who do you agree with more?

Estimated read time 2 min read

Japan's three legendary game designers—Hideo Kojima, Hidetaka Miyazaki, and Tomonobu Itagaki—have each articulated distinct philosophies regarding game difficulty, reflecting their unique approaches to player experience and challenge.

🎮 Hideo Kojima: "Very Easy Mode" for Cinematic Experience

In 2019, ahead of Death Stranding's release, Kojima explained that the game's "Very Easy" mode was designed for players who wished to experience the narrative without the challenge of gameplay, likening it to a cinematic experience. 

This approach emphasises accessibility, allowing players to engage with the story without being hindered by difficulty, catering to those who prioritise narrative over gameplay challenge.

⚔️ Hidetaka Miyazaki: Difficulty as a Core Narrative Element

Miyazaki, known for Demon's SoulsDark Souls, and Elden Ring, views game difficulty as integral to storytelling. He believes that a unified challenge level ensures all players share the same experience, fostering a sense of accomplishment through overcoming adversity. 

His design philosophy centres on player growth through trial and error, where death is a learning tool, and overcoming challenges is deeply rewarding.

🥷 Tomonobu Itagaki: Adjusting Difficulty Based on Player Feedback

Itagaki, famed for Ninja Gaiden and Dead or Alive, once remarked that the game's difficulty was increased due to testers' complaints about it being too easy. 

This reflects a responsive design approach, where player feedback directly influences the game's challenge level, aiming to balance difficulty with player satisfaction.

🧠 Whose Philosophy Resonates with You?

  • Kojima: Ideal for those who wish to experience a game's narrative without the hindrance of challenging gameplay.
  • Miyazaki: Suited for players who seek a unified, challenging experience that emphasises personal growth and achievement.
  • Itagaki: Appeals to those who appreciate a dynamic difficulty that adapts based on player feedback, ensuring a balanced challenge.

Each designer's philosophy offers a unique perspective on game difficulty, catering to different player preferences and enhancing the diversity of gaming experiences.

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