Skate. Reaches 15 Million Players in Two Weeks After Launch

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Skate. Reaches 15 Million Players in Two Weeks After Launch

The Skate. Developed by Full Circle and published by EA, the game launched its Early Access version on September 16, 2025. It has already amassed over 15 million players across platforms.TheSixthAxis

On Steam, Skate.’s all-time peak concurrent player count reached 134,458. steamcharts.com

On October 7, the developers announced that the game’s cumulative player count had surpassed 15 million. TheSixthAxis

About Skate.

Skate is a free-to-play multiplayer sandbox skateboarding game set in a shared city environment. Players can freely skate around a city, perform tricks, and interact with the environment in creative ways. 

Critics have been mixed. IGN published a scathing review, rating it 4/10, criticizing the awkward in-game dialogue, bland art design, and the impression that the entire sandbox feels like a gigantic skate park rather than a fully explorable city. Yet, even in that review, IGN conceded: “the feeling of being on a board still feels very good.”

In the game’s community, players have embraced the creative possibilities, pulling off all kinds of extreme tricks that seem almost absurd:

  • A 180° flip while jumping and turning mid-air (advanced even in real life)
  • Launching into a pipe at high speed mid-flight
  • Skating along vertical walls of buildings before diving into the sea
  • Discovering alternate routes by jumping between buildings, opening up spontaneous pathways
  • Using the in-game “Quick Drop” tool to place skateable objects anywhere, letting players build custom trick setups
  • For instance, placing two horizontal bars at the end of a ramp to execute a 360° spin, where the skateboard (temporarily disconnected from the player) passes through the bars

These emergent behaviors—what some call “plays gone wild”—have helped fuel the game’s popularity.

Series Background and Mechanics

The Skate. The Franchise has a long history. Before this release, there were four entries (all released before 2010). The official site clarifies that this new game is not simply a sequel, but an evolution of the Skate series. One key focus of that evolution is the revamped “Flick-It” control system, the franchise’s core input mechanic that uses the analog sticks to perform tricks. According to the developers, the transition to a new engine makes more nuanced tricks—such as speed variation flips—possible, subtly enhancing the experience.

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